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using | Cell = SpatialPartitionCell |
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using | U32 = uint32_t |
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using | I32 = int32_t |
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using | Vector3u = Eigen::Vector3< U32 > |
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using | Vector3i = Eigen::Vector3< I32 > |
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using | Vector3 = Eigen::Vector3f |
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| SparseSpatialHashImpl (muda::Stream &stream=muda::Stream::Default()) |
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template<typename Pred > |
void | detect (CBufferView< BoundingSphere > boundingSphereList, bool append, DeviceBuffer< CollisionPair > &collisionPairs, Pred &&pred) |
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void | calculate_hash_table_basic_info () |
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void | setup_hash_table () |
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void | fill_hash_cells () |
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void | count_object_per_cell () |
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template<typename Pred > |
void | simple_setup_collision_pairs (Pred &&pred, DeviceBuffer< CollisionPair > &collisionPairs) |
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template<typename Pred > |
void | simple_count_collision_pairs (Pred &&pred) |
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void | alloc_collision_pair_list (DeviceBuffer< CollisionPair > &collisionPairs, int totalCollisionPairCount) |
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template<typename Pred > |
void | simple_fill_collision_pair_list (DeviceBuffer< CollisionPair > &collisionPairs, Pred &&pred) |
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template<typename Pred > |
void | balanced_setup_collision_pairs (bool append, DeviceBuffer< CollisionPair > &collisionPairs, Pred &&pred) |
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The documentation for this class was generated from the following files: